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Complete Guide to Breaking Gameplay: Making a Super Sims in The Sims 4


I've recently explored the idea of Super Sims in my Let's Play series where I've been making making one I decided I'd turn all that experience and info into one big guide that lists out all the traits and rewards you want in order to make a Super Sim in The Sims 4

Later in the video we'll show how absurdly powerful a Super Sim becomes so stick around for that The process of making a Super Sim can begin before your Sim's even born There are a few traits of interest here We'll start with the one people are most likely to want when making a powerful Sim – Magical Bloodline from Realm of Magic Sims who are descendants of Casters receive one of the three ranks of Magical Bloodline, which grows stronger each generation

So starting with third-generation Sims you get Ancient Bloodline, which gives 30% more spellcasting XP, 1 extra talent point on rank up and makes the caster 50% less likely to overload so you can use magic to your heart's content Another thing is Sulani Mana, which will let your Sim's kid summon meteors You get this by bumpin uglies with one of the Elemental ghosts on Sulani No, you can't target the meteorites to destroy some townie you hate, but you can get some rare metals from the resulting rock Well, once it cools

Or you could possibly cause Sims dumb enough to touch it to have a life-threatening encounter with fire Sulani Mana is good for collecting metals and crystals, but they get one additional power – they can bless a plant once every 18 hours with the Gift of Sulani ability It will bump it up one quality level It's not bad, it's just not knock my socks off Father Winter's baby is mentioned last here

It's only something you should care about if you actually have Whims enabled, and I'd say you also need to enjoy chasing whims This is because the reward strangely only boosts the satisfaction gains of whims – a feature that is disabled by default, which says a lot And yeah, I'm sad to say that Very big missed opportunity for a cool reward that would've got Father Winter a lot of tail No one is more disappointed than him

I didn't take any of these on my own Super Sim because none of them inspired me to care enough Moving along If you want a carefree experience, realize you're in control of aging and long lifespan gives way, way more time than you need Doing this on normal lifespan does take a bit of your attention even if it's not hard During early childhood, use the Child's Play lot trait to help your kid learn faster

Good schools will increase the rate your Sim's kid gets higher grades in school Study Spot is the single most powerful at 25% and I confirmed it does help toddlers Lot traits will get another mention later The first chance to get some nice boosts happens once a Sim is in the Toddler phase It turns out learning to talk well and only pee in appropriate places is something that will keep you out of trouble

If you manage to max out all the skills you can get the Top Notch Toddler reward trait, which boosts lifetime skill and career gains by 25%, a really powerful reward compared to most There's also a happy toddler trait, in case you don't manage to max them all before the Sim ages up You get this for having them all up to at least level 3 but it's only a 10% boost It's still more super than father winter's baby At Childhood, you'll get to pick the first of three traits

Two of my favorites, Dance Machine and Foodie, are both still off limits at that point Loves the Outdoors is a trait with minimal downsides, as is creative In general I'd stay away from purely emotional boosts and consider things that'll help your Sim be more effective There is a childhood Aspiration for each of the childhood skills – mental, motor, creative and social Each aspiration rewards a trait that corresponds with one of the four categories of adult skill

You'll boost either mental, creative, social or physical skills by 20% for each one you knock out You'll also set your Sim up with about 4,000 satisfaction points that will help a lot in the teen years I'm mentioning this one early in the childhood phase, because it's something you need to be at least a little aware of from childhood up through teen Your Sim can get up to five traits from getting each of the associated Parenthood Character values up to 90% green Even combined, these aren't as powerful as Top Notch Toddler because they're mostly tied to AI or else useful only in certain situations

But, worth considering if you want your Sim to have access to every boost You should wrap this up as a teen, but certain values such as are easier to do as a child Definitely have your kid's parent teach to say sorry and please and thank you This will give them a head start on conflict resolution and manners Kids can get easy empathy playing with the doctor play set

You get a Bonus Trait when you first pick your Sim's adult aspiration in the teen stage While not many bonus traits are amazing, the quick learner one for picking a knowledge aspiration gives a boost to learning all skills In addition to this one, you should also consider Muser which gives your Sim a higher effective level in creative skills when they're inspired While this is a huge help, it's not much use once you're past level 7 or 8 in those skills so I consider quick learner to be the more powerful of the two I don't consider it that great, but I feel that the Nature Aspirations' Collector trait is worth mentioning in a super sim context because it's rare to get a bonus to the rate you gather rare collectibles and may be more valuable than Quick Learner if you're into that

I don't believe it works for all collections, however During the teen years you should really take another look at Lot Traits, where your options for helping your Super Sim will have expanded A lot Study Spot can give a boost to all skills, though I do not think it helps with child or teen homework It does increase skill gains across the board

The other boosts are actually stronger than study spot, and give 50% to a few skills each But hey, have fun with it You can switch based on whatever your Sim is currently doing It's a system ripe for the cheesing For no effort at all Signing up for Scouts is only a matter of a few hours in attendance on weekends but can lead to a big reward Use the scouting board to track the 9 different badges Get them all and you'll unlock the Scouting Aptitude trait for your Sim

With this, you'll get a 25% boost to gains for all skills While I didn't do this, I decided I definitely should've signed up for scouts in childhood but not worried too much about the badges Why? Because there is some overlap in good deeds, responsibility and other activities between scouts, character values, and childhood aspirations Teens should focus on wrapping up character values and scouts, but some of the childhood aspiration work would count toward this if you wanted to finish faster Getting an A in high school gives your Sim a nice boost toward University if you want to go that route

You'll also start a bit higher up when you join careers This along with Top Notch toddler can help you max a career at least 3 or 4 days faster than usual Sims with all the traits I just talked about will have an easier time attending University They should almost get a free ride based on the things they've already done and require little preparation Getting a degree gives a big starting boost to many careers, making you high level from the get go

You will also earn more money and get promotions and paid time off faster This is definitely optional, because a Super Sim hardly needs a career unless you want to go with something with real useful objects and abilities like Scientist #Must-Have Rewards for Skills There are a few rewards that are must-haves and not skill-specific There are others we'll look at later but these are going to give boosts across the board so they are key Morning Sim and Night owl both give a boost during a specific part of day, and will make the majority of the day skill gain time

Savant does as much as both of those, but costs 4,000 It is only 25% so a bit overpriced given the cost of the two time-specific traits A bit overpriced, but seals the deal What's not overpriced are these other three Creative Visionary boosts the rate of masterpieces

Marketable attacks the issue head on by just increasing sale value by anywhere from 10% to triple the normal values, greatly increasing income This one should cost more Entrepreneurial increases promotion speed for Super Sims that will join a career Not nearly as important if you have a degree, because the meter can only move so far each day and you can also work hard We'll talk about need related rewards later

I consider it controversial and I'll explain why Something that can be hugely beneficial is the Tiny Home lot type, particularly the smallest type – the micro home that gives a wealth of benefits to important categories across the board Double skill gains, increased relationship gains, more comfort, half bills, and double positive moodlet durations I'd call it off the charts, but Clubs holds the record for that Yeah

these Clubs They came and kind of flipped the game's balance on their heads

See, Clubs give a bigger boost than everything I've talked about up to now combined That's right, the 250% skill gain they provide just for making a club and building up some points is a higher figure than every single reward I've mentioned until now, combined That this is a trivially easy activity is something that is kind of insulting to the work you put into everything else here, but it's still to be considered if you want to max out a Sim

Clubs are not restricted to just a few boosts You can get one for every skill and buy another every few hundred points you make That clubs also provides +3 happy while in a gathering, which can be 24/7 if you want, is something else I should definitely bring up Clubs are undeniably a powerful feature in raw boost-age Let's now consider the two occult and what they provide, with the weakest mentioned first

I'm sorry vampire fans, you know I picked vampire for Koby but we're talking about raw power The Sims 4's Vampires are definitely still in the running for inclusion on a Super Sim You can pick weaknesses that aren't necessarily very bad, and get some massive gains

Vampires are immune to emotional deaths by nature and get access to a number of super powerful super sim buffs They can achieve a big 75% skill gain during the overnight hours with child of the moon They'll also also achieve the ability to sleep less with vampiric slumber The utility of some skills is there in special situations, with the ability to influence the emotions of a whole room or hibernate until you need your vamp to get up OK so Vamps are cool and I prefer them, but I'm going to acknowledge that spellcasters are much more powerful and some of my resentment toward them is just representative of how I feel about difficulty

They can do more than vampires can alone with the ability to fill all needs and use 14 other potions, one of which can stave off death They get to use familiars, providing a boon against death yet again, and also have spells that can let them clone objects near-effortlessly They have their own perk tree that can make them better at all of these things Why am I not mentioning mermaids? They get a few powers but mermaids just are not that special They hardly qualify as a full-blown occult to me at this point

If you were going to be normal you might enjoy being a mermaid They do get the lure ability and some cool spells like Siren's Song I just do not consider them to be in the running as much as vampire and spellcaster Your Vampire, Spellcaster or normie but buff Super Sim can also be a celebrity This brings about a variety of benefits, though not as key as some other things I mention here

Being a Celebrity is very much a matter of taste but you can get access to Celebuserums, which you can use fairly regularly to get 20% gains to all skills, but for a measly 3 hours With Celebrity you can go extra far in breaking the game's Careers system as they can get access to Easy Street, which doubles paychecks and adds on even more career performance, meaning you'd get over max promotions faster and twice the raises Celebrities have no issues getting friends with the Instant Besties perk Having a Celebrity under your control allows you to give your Super Sim a big 50% skill boost for a few hours with the inspirational speech, but it's for use on other Sim not yourself as far as I know Aside from one career I've mentioned – scientist – there is one more that gives a unique ability that is desirable just purely for the spectacle it creates

Snaggle Fluster comes at level 9 Mixology Career – and only level – but it gives you this 300% boost to skill gains, that is even bigger than clubs It's annoying as you need to be a specific level, but it's interesting to have a skill that can get to over 7x normal skill gain even for a few hours Top off your Sim's bladder, be a vampire, or have steel bladder to avoid having your Sim pee themselves while using this drink It drains bladder very heavily You can boost the gains of mental skills with the Amygdelight drink just by having a bar, level 1 Mixology and getting focused before clicking the bar

This isn't as strong as snaggle but it is very good for the amount of effort it takes which is almost none If your gains are high enough though, I don't necessarily think it's worth the time spent making and drinking this

No kidding Something I want to bring up now that we've covered a lot of the skill gains is that you might want to consider purchasing some immunities Cold and heat acclimation exist if you have Seasons, which will make your Sim be able to tolerate really hot and cold weather Care free gives your Sim immunity to tension, which is helpful for being low fun or having used work hard on a long shift at work It's one of the better immunities to go after

It can also nullify some of the Celebrity fame quirks or a vampire weakness like guilty drinker In order to truly deck out your Sim, you'll need to pursue some aspirations and complete them to get an ever-growing list of Reward Traits Bestselling Authors can write the book of life and make another Sim resurrect-able should they become a ghost It can also be read by the Sim to top off needs Completing Big Happy family will give your Super Sim the Patriarch ability, which combined with high level Parenting will let them give a skill bonus to nearby Sims, meaning it can help with making a Super Sim's kids also super

If your Sim's a vampire, definitely complete Master Vampire to get A True Master, in order to get expanded energy reserves and more reliable mind powers Beloved from Friend of the World will freeze your Sim's relationships with others, so they'll always be friends We know that friends are important in Sims 4 To be honest, doing this section made me a little sad I didn't realize there are not enough aspiration rewards that I'd consider powerful or interesting enough to bring up here

And these are our stand-ins for skill challenges Ugh To a large extent, a lot of the rewards I've brought up do not impact The Sims 4's core gameplay loop It is a fairly weak loop in my eyes, and stripping it of need management is a bad idea if you plan to play a Sim long term I regretted taking just needs no one and being a vampire, because I only really have to care about thirst and energy occasionally

Going so far as to lock energy at full, along with bladder and hunger stops you caring about having any sort of routine at all You will never play on speed 3 unless your Sim's at work It's shattering to the gameplay of Sims 4, and for that reason I begin to find it incredibly boring Sims is a need management game at its heart, while you're trying to care for the Sim you want to accomplish things The accomplishing things while caring for your Sim is important to the gameplay of Sims 4

It will help you finish a Super Sim faster to take these rewards, and certainly make your Sim better than mine but I will be more likely to have something that resembles fun than you will be Sims 4 is not strong enough in other areas to bear it That's my opinion, you can have your own and you're aware so make your own choices

A Super Sim should not live in squalor Their fridge should keep things fresh, butts should be clean and showers fast Everything around the home should be upgraded over time They should have access to powerful things like the Celestial Crystal Crown, or the Cloning Machine from scientist if they aren't a spellcaster They might also want the ray gun scientists get, which can be upgraded to do different things

You should probably at some point seek out the artifacts from Jungle Adventure I think this varies depending what packs you have installed, because none of these are worth buying a pack for unless you want other stuff from that particular expansion or game pack, whatever Like, Robotics is a good example It is a convenience and helpful to have access to some robots, but they're hardly necessary You could just as well use sprinklers from seasons to water your garden or get free services for a gardener or buy a patchy! That said, Gardening is a base game skill every Super Sim should have access to

Why? For access to quality produce for managing hunger any time Magnificent fruits and veggies give Sims a big +3 happy moodlet and fill hunger up a tad Fruits and veggies can also be used in the Level 7+ Gourmet Cooking recipes I highly recommend you take advantage of for slowing hunger decay and making Sims happy for several hours I think that a Super Sim should have fitness for winning fights and Charisma for winning lovers, but that's purely opinion High gardening and gourmet cooking, handiness for upgrades, wellness for its meditation and teleportation, research and debate for bossing Sims around – these are all much less likely to be considered controversial than the others

Before we get to the results of putting this all together and some good comparisons, I wanna say something about this whole idea In a way this guide so far has been an exposition of the best boosts and most rewarding activities in the game While I do have some complaints, I highly recommend you guys try this at least once I had a lot of fun building up a Sim with all the best traits and rewards The results are insane, as you'll see momentarily

It is fun to break the game for once and push it as hard as I can, but it is also by nature that Sims 4 is not able to stand up to the bonuses it gives you Not while still resembling a game It gets extremely broken and as I mentioned with the needs rewards section, it really fails under pressure The gameplay loop gradually vaporizes and leaves you with a very bare bones experience This doesn't happen until far in, but some of these things like clubs and tiny living bonuses break the game

The good thing is, you can choose not to have those boosts active at all times unless you feel like it Like at least with Clubs, I can stop the gathering With Tiny Living you'd want to add on to your lot So let's see a side by side comparison of a normal Sim, a Sim with clubs and tiny living boosts, and my Super Sim with every boost mentioned in this guide – even an active snaggle fluster drink! I realized right away that we have to stay on speed one, because it's too fast for anything higher Yes, we are gaining levels in a handful of minutes on speed one

So as stated, the Super Sim gets 300% from snaggle fluster, 250% from clubs, 100% from tiny home, 100% from vampire, and about 8 other bonuses So while under the effects of snaggle fluster a Sim can get very near to 10x the usual skill gains With a few more things I have failed to think of , maybe some boosts that are for specific skills or with mentoring a Sim can get well over 10x faster skill gains The near 7x normal speed a Sim gets without Snaggle Fluster is really wild and impressive While I was originally not very impressed with the drink just looking at math, it looks like something here is stacking multiplicatively because it definitely would appear we're moving far more than 10x faster and the Sim in the middle has clubs and tiny living boosts, so she's no slouch! That's 350% right there! Now, I will say that knowing the math plays out this way

it did make me stop caring about emotion as much, unless I wanted to show off, because you can go so fast that it may be detrimental to spend more time getting a Sim ready for skilling Making a Super Sim is a lot of fun because you have many goals to check off I'd recommend everyone do it at least once and in order to help with that, I'm making a text version of this guide with a checklist for you

I'll pin a comment and make a community post and guide announcement when it's done, so check the site in the next day or two if you're interested You need knowledge from all over the game so it is pretty entertaining I think you could even speedrun this and compete in a challenge based on a checklist, but it'd weigh heavily in favor of people with certain packs So kind of difficult Should be fun anyway

Just gotta keep track of how long it took to get it all I am not kidding when I say that this video took a whole work week to edit, and giving me a like does encourage me to try to put that much into videos when I can Sharing it on other sites like reddit and facebook helps a lot too I really learned a lot from the process of making this and feel I'm gradually improving Let me know what you think

I need to find out if it's worth it to put much more time into these and this is a test in more ways than one Thank you all for watching and have a great day

Source: Youtube

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